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Axel Rachow (ed.), May 2009, 272 pages, cardboard
62 trainers present 83 fresh top games from their seminar practice
Axel Rachow (ed.), May 2009, 272 pages, paperback
62 trainers present 83 fresh top games from their seminar practice
Third volume of the bestselling Spielbar series with 83 fresh games and exercises, presented and recommended by 62 trainers and edited by games trainer Axel Rachow. New this time: photos or sketches for each description make it easier to find and intuitively implement the exercises. Each of the games presented has already proven itself in practice, pursues clearly defined learning objectives and can be used in specific seminar phases. The focus of this volume is on energizers and effects. You will receive tools that capture the attention of the group, involve the participants, create coherent effects that stimulate, amaze or arouse curiosity. Can also be used as an index card.
While 'the whole year is carnival', the players run the risk of coming under the "Neanderthal Wheel" while fleeing from "Voldemort's Curse". But perhaps they will also meet the "wise rabbi" or even find the "star of truth"... Even if you can't tell from the witty game names, these are useful exercises with clearly defined learning objectives that can be used in a specific training context. For example, Gabriele Braemer's "Spitfire": in this exercise, participants tell a story that makes as much sense as possible without any preparation, using words that are spontaneously thrown in. In this exercise, participants learn to trust their inner images and associations, to say what is obvious and to switch off their inner censor.
In addition to the game description, each game also lists possible variations and uses, game objectives and technical information such as the required group size, materials needed, duration and preparation time as well as evaluation instructions. The classification system, which enables the trainer to find the right game for the seminar and the respective seminar phase, is of great benefit to the user.
In addition to the table of contents, there are two further overview tables in which the exercises are assigned to the various game categories and objectives. In addition, the tables use a points system to indicate whether the game is a quiet, lively or active game and how much preparation time is required by the game leader. The processing of the book itself is also user-oriented. All pages from the game pool of all volumes can be easily separated out as index cards and compiled into a personal game card index using the tables of contents, or an existing game card index can be expanded.
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