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Playable III

Axel Rachow (ed.), May 2009, 272 pages, cardboard
62 trainers present 83 fresh top games from their seminar practice

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8500.194
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Description

Axel Rachow (ed.), May 2009, 272 pages, paperback

62 coaches present 83 fresh top games from their seminar practice

Third volume of the best-selling series Spielbar with 83 fresh games and exercises, presented and recommended by 62 trainers and edited by games trainer Axel Rachow. New this time: photos or sketches for each description make it easier to find and intuitively implement the exercises. Each of the games presented has already proven itself in practice, pursues clearly defined learning objectives, and can be used in specific seminar phases. The focus of this volume is on energizers and effects. You will receive tools that capture the attention of the group, engage the participants, and create harmonious effects that stimulate, amaze, or arouse curiosity. Can also be used as index cards.

While 'it's carnival all year round', players run the risk of falling under the 'wheel of the Neanderthal' while fleeing from 'Voldemort's curse'. But perhaps they will also meet the "wise rabbi" or even find the "star of truth"... Even if it is not yet apparent from the humorous game names, these are useful exercises with clearly defined learning objectives that can be used specifically in the respective training context. Take Gabriele Braemer's "Spitfire," for example: in this exercise, participants tell a story that makes as much sense as possible using terms that are thrown in spontaneously without preparation. Participants learn to trust their inner images and associations, to say what comes to mind, and to switch off their inner censor.

In addition to the game description, each game includes variations and possible uses, game objectives, and technical information such as the required group size, necessary materials, duration, preparation time, and evaluation notes. The classification system is very useful for users, as it allows trainers to search for the right game for the seminar and the respective seminar phase.

In addition to the table of contents, there are two further overview tables in which the exercises are assigned to the various game categories and objectives. Furthermore, a points system in the tables indicates whether a game is calm, lively, or active and how intensive the preparation time is for the game leader. The book itself is also user-friendly. All pages can be easily removed from the game pool of all volumes as index cards and, with the help of the tables of contents, compiled into a personal game file or added to an existing game file.

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